#pragma once
#include "ParticleManager.h"
#include "ResourceManager.h"
#include <windows.h>		// Header File For Windows
#include <gl\gl.h>			// Header File For The OpenGL32 Library
#include <gl\glu.h>			// Header File For The GLu32 Library
class FxFalling :
	public ParticleManager
{
public:
public:
	bool m_isDeath;
	float angle;
	float radius;
	int countTime;
	FxFalling(Vector3 _origin);
	~FxFalling(void);
	void InitParticle();
	void Update(float _dt);
	void Draw(float _posX, float _posY, float _posZ, float _viewX, float _viewY, float _viewZ);
};

